Warlock Litanies – 2P Playtest

I’m playing through with a friend of mine right now.

Notes as I Go

The Mastery card that makes other players draw a card is fun for the other players.

Two of the prophecies were virtually the same, but one was just harder.

Max hand size might need to be added.

I’m trying out adding parts 2 and 3 of your prophecy.

Linked Fate seems clunky. It’s an End of Turn effect that happens almost surely the same turn you play it. There’s no tension. Maybe enter play exhausted?

Spell Hound needs to be clear that you draw spells from the cards that you just discarded, not just the whole discard pile.

Powering up your Masteries might be more fun than doing the Prophecies, because it makes you feel more powerful.

Sectum Sabotoga was fun. Having my stored cards on a boon be discard adds tension.

More cards that care about mastery levels would be fun.

I think Masteries need mid-tier bonuses. Probably try adding a one-time effect at 2 level.

Magic Abandons Us says to discard cards equal to your power level, and if you discard one or more spells you get to store one of them. I should change it so you discard until you find a spell, with a max number of discards. That way don’t have to discard extra cards and waste time.

The mastery level of your magic could be closely linked with the prophecy piece immediately below it, somehow. Maybe it’s just 1 point per card stored on the prophecy below for each mastery level?

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