Dark Altars is a multiplayer card game about black magic.

You can read the rules of the game, or read the development blog.

Recent Posts

  • June 6th Playtest
    I rewrote the cards of the game by cutting down on the numbers. I aimed for 24 cards, down from about 60 or so. This allowed me to more easily try to get a good balance of cards based on power level, complexity, and tags. For this playtest I have the following changes There are […]
  • May 28th Playtest
    I’ve tried adding more popper effects to the basic Advance cards. I’m trying poppers that are worth points at the end of the game. Something like: “Demonology 2+: Set this card aside. It is worth +1 VP at the end of the game.” The wording will need to be updated. Live Notes The Dark Deeds […]
  • Apr 28th Playtest
    For this playtest I’ve updated the design of the cards: Any card that has the ability to “advance” a Dark Deed now has an icon for that. This icon means “Take the top card of the deck and store it on a Dark Deed, if the Dark Deed isn’t exhausted. The text next to it […]
  • April 13th Playtest
    This playtest I mostly changed some specific cards. The biggest change was taking all the “Basic” cards that were “Advance a Dark Deed” and adding a bit of variation. For example “Advance your left-most Dark Deed” or “Advance your Dark Deed with the fewest stored cards”. Notes I like the Dark Deeds that let you […]
  • April 6th Playtest
    I am doing a playtest with two friends, one of whom will be doing some design work for me. Live Notes Some abilities to look at the upcoming prophecy cards could be cool. A way of manipulating what prophecy pieces will be coming up. There was confusion with a “Advance a Dark Deed” basic card, […]