Solo Playtest – No Actions on Prophecies

Today I did a very short playtest of the game using a new card type: Prophecies. Prophecies are cards that you get at the start of the game that score you points at the end of the game.

Throughout the game you will “store” cards on Prophecies. This is similar to tucking cards under certain birds in Wingspan.

More cards stored on a Prophecy means more points. Prophecies currently have two different breakpoints. For example one could give you 3 points if you store 2-4 cards on it, or 6 points for 5 or more cards.

Here are three prototype cards:

Prototype Prophecy cards

Learnings

From my very short playtest I learned two things

Prophecies need more varied point distributions and breakpoints. They just aren’t interesting like this. I’ll be able to adjust this later on, as I determine what breakpoints are good, and which triggers for storing cards are the most difficult to achieve.

Having Actions is too much mental burden. With the cards in hand, and with the potential Boons you can play (permanent upgrades), having Actions on the Prophecy was too much.

Actions To Take

  1. Change the distribution of points on the Prophecies.
  2. Change all Prophecy card storage triggers to “When you X” or “End/Start of Turn” effect

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