For this playtest I’ve updated the design of the cards:
Any card that has the ability to “advance” a Dark Deed now has an icon for that. This icon means “Take the top card of the deck and store it on a Dark Deed, if the Dark Deed isn’t exhausted. The text next to it will tell you which Dark Deeds are potential targets.
The section at the bottom is for the popper benefits. The number on the left next to the Discipline icon tells you the minimum level that Discipline needs to be for you to get the benefit.
I’ve rewritten the Blood Magic Discipline powers. They are now:
Level 2: *Action:* Exhaust two of your Dark Deeds {$p.Arrow} store a card from hand on a Dark Deed.
Level 3: *Action:* Exhaust one of your Dark Deeds {$p.Arrow} store a card from hand on a Dark Deed.
Level 4: *Free Action:* Exhaust one of your Dark Deeds {$p.Arrow} advance a different Dark Deed. Limit twice per turn.