This playtest I mostly changed some specific cards. The biggest change was taking all the “Basic” cards that were “Advance a Dark Deed” and adding a bit of variation. For example “Advance your left-most Dark Deed” or “Advance your Dark Deed with the fewest stored cards”.
Notes
I like the Dark Deeds that let you level up a Discipline.
The basic advance cards that specify a Dark Deed were a good addition. “Advance your left-most Dark Deed” forces you to puzzle the proper play out a bit more.
The Blood Magic powers at level 2 and 3 seem pretty bad. Most of the time you don’t want to get rid of Power 2 or 3 cards. Maybe there should be another benefit.
The Prophecy pieces could maybe have targeted advancing.
I’m not sure there are enough poppers on cards. The “Basic” cards might need to have some level 1+ basic poppers. Right now I have a hand of 5 and 4 of the cards don’t care that I’ve leveled up certain Disciplines, which doesn’t feel good. Some basic poppers for Power 1 and basic cards could be:
- Target player discards a card from hand
- Target player exhausts one/some/target Dark Deed
- You may discard a card from hand
- You may move a stored card from one of your Dark Deeds to another
- Peek at the top card of the Discard pile. You may discard it. This might be too complex and slow for a Power 1 basic card.
The End prophecy piece that requires the top card to be a Power 3 is kind of disappointing for that late in the game. Power 3 is the rarest. Maybe it can let you Advance TWO Dark Deeds? It should probably just be removed.
Cursed Staff should say “Advance” to be consistent.
The Sanguine Bond boon could be cool, but I’ve never remembered to use it.
I still forget to Scheme.