Changes I’m testing:
- The new basic cards
- Updated Discipline abilities
- You can only discard 1 card at a time to advance a Discipline
Live Notes
Cards are still too complicated. Anything that says “Choose one” should be Power 3 and rarer.
Not a lot of boons in play. Boons should be simpler and more abundant.
The Dark Deeds need higher card requirements.
The Necromancy ability of “Free Action: Add top discarded card to your hand. Limit once per turn.” is too strong. It lets you just play the same strong card every turn. Maybe change to a Start of Turn effect, or make it an action, or give it a Power level discard cost.
It might be smart to have the Prophecies come out slower, to limit what frontloaded overload.
Only being able to discard 1 card to advance a discipline was kind of limiting. Need to find a way to reintroduce that without the cost being totally nullified by the hand-size based drawing.
Flesh Golem needs a different reward, since drawing cards isn’t as powerful.
Simple boon idea: End of Turn: Peek at the top card of the discard pile. You may discard it.
New Idea: Change Boons to something that you “attach” to a Discipline to upgrade that discipline somehow.
Idea from Joel: You have different decks of different power level cards. You can only draw from more powerful decks when your Disciplines get to a high enough level.
Things To Try Next
Add more Boons and make them simpler.
Make the Power level 1 and 2 cards simpler.