March 18th Playtest

Changes I’m testing:

  • The new basic cards
  • Updated Discipline abilities
  • You can only discard 1 card at a time to advance a Discipline

Live Notes

Cards are still too complicated. Anything that says “Choose one” should be Power 3 and rarer.

Not a lot of boons in play. Boons should be simpler and more abundant.

The Dark Deeds need higher card requirements.

The Necromancy ability of “Free Action: Add top discarded card to your hand. Limit once per turn.” is too strong. It lets you just play the same strong card every turn. Maybe change to a Start of Turn effect, or make it an action, or give it a Power level discard cost.

It might be smart to have the Prophecies come out slower, to limit what frontloaded overload.

Only being able to discard 1 card to advance a discipline was kind of limiting. Need to find a way to reintroduce that without the cost being totally nullified by the hand-size based drawing.

Flesh Golem needs a different reward, since drawing cards isn’t as powerful.

Simple boon idea: End of Turn: Peek at the top card of the discard pile. You may discard it.

New Idea: Change Boons to something that you “attach” to a Discipline to upgrade that discipline somehow.

Idea from Joel: You have different decks of different power level cards. You can only draw from more powerful decks when your Disciplines get to a high enough level.

Things To Try Next

Add more Boons and make them simpler.

Make the Power level 1 and 2 cards simpler.

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