From Altars to Prophecies

While talking with a designer friend I had a cool idea for Prophecies in the game. Because of this I actually think they should be featured more heavily in the game. I’m thinking of renaming the game to Dark Prophecies. We’ll see how playtests go before I do that.

Here are the changes I’m planning to make for the next playtest:

From 4 to 3 Types of Black Magic
I would remove Chaos Magic and go down to just three: Demonology, Blood Magic, and Necromancy.

Everyone Gets Same 3 Types of Magic
Previously you were randomly dealt either 2 or 3 magics from the 4 types, depending on the game version. I want to give everyone the same 3, but in random order.

Change Altars to Masteries
The first version of the game’s fluff had you all working together to complete one big bad ritual, with your altars being a part of that. That’s no longer the case, so I’m planning to change them to Masteries.

Rename Invocation Cards
I don’t know the name to give them yet, but the invocation cards that previously would advance your ritual, will now instead increase your mastery of your magics.
Possible names: Mastery Cards, Learning Cards, Tome Cards

Add More Types of “Invocation” Cards
I can add ones for specific magics and for specific power levels. For example, Increase your Mastery of a magic of level 2 or higher or Increase your Mastery of a level 1 magic.

Increase Mastery Max Level From 3 to 4
You mark your progress by spinning the card until you eventually flip it over and you start at 0 Mastery. I used to have the final spot and the flipped side both be level 3, but I’ll make the flipped side be level 4.

Feature Mastery More on Prophecies
I think I could make some fun scoring goals with this. Examples:

  • Start of Turn: If your Demonology is at level 2 or higher, store a card here.
  • End of Turn: If you have exactly one magic at level 3, store a card here.

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